Modules
The active Modules for a Display define the fields, objects, colors, motions, textures, and all of the fundamental "action" that takes place when you run that Display. There are many modules to choose from and a while Display must have at least one active module, it can as many modules active as memory/CPU allow.
To add a module you right click on "Modules" in the currently selected display's tree view under the Edit Displays tab, and then select the module you wish to add from the "Add Module" submenu. To remove a module, you simply highlight the module name and press the delete key on your keyboard.
When you have a Module highlighted in the display's tree view under the Edit Displays tab, you can edit the properties for that module in the right half of the window. Note that most modules have several pages of settings that you can view and modify.
For detailed information on a particular module, see the help topic for that specific module.
Here are some general pointers on how the module controls
operate. Most of the controls used in the modules are composed of several parts.
To the right of a control is a drop down list box that you can use to select the
source for a particular control. The source determines where that control gets
information on how to calculate a value for the parameter it controls. When you
change the source for a control, the rest of the control will change in order to
accommodate the different types of values that that particular source requires.
Here are a few examples of the way controls will appear based upon the sources
selected.
A)
B)
C)
D)
Source